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Broken UI Mask and downsides of using OpenGLES2
Hi,
I had a problem with UI Mask - on older Android devices (Android 5, the original HTC One) the image shape would not work, circular masks would be treated as square.
However, I found out that if I put OpenGLES2 before Vulkan and OpenGLES3 in the Player Settings, it starts working.
So I guess I have two questions:
Is there any way to make the mask work on older devices without forcing OpenGLES2?
Are there any downsides to putting OpenGLES2 first? Am I losing performance or important (for a 2D game) features that I just haven't noticed yet?
Thanks for help!
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