Question by
msafyanali123 · Dec 17, 2021 at 05:19 AM ·
c#shaderrendering
I need a Shader for the Standard Render pipeline (not URP, not HDRP) in Unity.
I need a Shader for the Standard Render pipeline (not URP, not HDRP) in Unity.
The shader should fade the texture (albedo and normalmap) to the terrain on the worlds Y axis. I want to adjust the fade start position (0% transparent) and fade end position (100% transparent).
The object that contains the material(shader) should cast and receive shadows.
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