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Question by Marnix · Jun 19, 2013 at 12:23 PM · shadershaderlab

UsePass from built-in surface shaders

I am looking for a way to call the built-in shader passes. I already tried:

 UsePass "Diffuse/FORWARD"

This seemed to work, but makes shadows of other objects visible through this object. There is no ZTest for that. So I though that I should also call UsePass "Diffuse/PREPASS", but that doesn't seem to exist.

Which passes can I call when I want to call passes from a surface shader?

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