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Physics - increase gravity speed without making balls fall through planes
If I make a simple sphere with scale (1, 1, 1), the physics look "slow".
Now if I shrink the sphere to scale (0.01, 0.01, 0.01), the physics look "faster."
HOWEVER, this sphere tends to fall through planes, even with SphereColliders and RigidBody attached.
I know that this happens because the Unity physics engine doesn't work well for small objects.
So is there a way to have small, fast-moving objects while avoiding this glitch?
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Answer by mbro514 · Aug 13, 2020 at 11:44 PM
To prevent objects from going through other colliders, set the rigidbody's collision detection mode to anything but discrete. Also, if your sphere seems to be falling slowly at a scale of (1, 1, 1), just increase the gravity in the Physics settings.