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Question by jochempiejj · Apr 20, 2020 at 06:19 PM · webplayerwebglurlwww class

Load image from url in Webplayer

Hi, I try to load an image from an url (as texture of an 3D object).

In Unity it works but in the webplayer it don't

What can i do?

 public Texture2D TextureTemplate;    
 
 // Use this for initialization
 void Start () {
      StartCoroutine(DownloadAdd1("http://www.mywebsite.com/3d/upload/TestTemplate1.png"));
 }
 
 // Update is called once per frame
 void Update () {
     
 }
 
         IEnumerator DownloadAdd1(string url)
 {
     Texture2D texture = new Texture2D(40, 40, TextureFormat.DXT1, false);
     WWW www = new WWW(url);
     yield return www;
     www.LoadImageIntoTexture(texture);
     TextureTemplate = texture;
     this.GetComponent<Renderer>().material.mainTexture = TextureTemplate;
   
 }

}

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Answer by asmanjitha · Sep 22, 2021 at 10:31 PM

I have the same issue, can someone suggest a solution?

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