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Check URL in WebGL
Hello, I want my unity project to appear correctly when launched from my company's website, but to show a different scene/state if it's being viewed from a different URL. How can I set up my project to check the URL to prevent plagiarism? Codewise, I would prefer a solution in C# if possible.
Answer by Larry-Dietz · Dec 26, 2017 at 11:17 PM
Take a look at https://answers.unity.com/questions/1285359/how-to-read-url-parameters-from-unity-webgl-build.html
This should get you pointed in the right direction I believe.
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