- Home /
Question by
game4444 · Dec 03, 2018 at 07:26 AM ·
shadersperformanceperformance optimization
Performance Issue On Certain Devices
Hi EveryOne !!! I am using unity 2018.1.1f and making 2.5D game with static Camera and Light Baked environment. All shaders are mobile diffuse. I am facing big drop in fps in certain devices specially Huawei devices Like p10Lite , mate10Lite. Anyone else facing issue? Please Guide.
Comment
Your answer
Follow this Question
Related Questions
Too many shaders cost 0 Answers
Changing shader at runtime vs multi-purpose shader 1 Answer
Low Poly Alpha Cutout vs Full Models Performance 1 Answer
what's the best to animate 50 circles at once? performance wise on mobile 0 Answers
Detect 2D GameObjects when "Colliding" with each other without RB and collider. 1 Answer