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Question by iamdevil19970 · Dec 15, 2021 at 04:59 AM · editorgamemaking

Making a .exe file from my own game engine

Hi there!!! [might be pretty tough] i am making my own game engine from unity and i have the most but the only problem is that i want to make a build system where the user makes a game and click on build option......then my game engine should generate an exe file containing all the data made in the game engine but the only problem is i dont know how to implement this!!!! simplified question[ i want to make a build system for my own game engine made in unity but i dont know how to do it!! if someone could help then it would be appriciable. thanks ]

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Answer by Pangamini · Dec 15, 2021 at 09:30 AM

The easiest you can do is to supply every build with a pre-built "engine" binary, and supply it with some runtime-loaded data, such as levels, assets, etc

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avatar image iamdevil19970 · Jan 30 at 03:44 PM 0
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thanks!!!!! this helped a lot!!!

i could basically save and load player created data in the game and make it public like robolox games doo!!

thanksssss

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Answer by metalted · Dec 15, 2021 at 06:05 AM

Maybe I'm misunderstanding the problem, but this seems a lot like copyright infringement. You use Unity, a game engine, to build, a game engine. And now you are asking how to make a feature that Unity already has. I'm pretty sure you can't make a feature like that inside Unity, because you're not supposed to. Unity is used to make games, it's not a game engine engine. Games don't have to export executables. You might want to take a closer look at the Terms of Service before you continue your project. https://unity3d.com/legal/terms-of-service

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