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Question by talyon · Apr 10, 2015 at 09:38 AM · c#animationuibutton

New ui system: load scene after animation

hello,

I'm about to finish my first game, and I'm doing the finishing touches.

I'm trying to do an animation before moving on to a new scene, I tried in many ways (invoke, coroutines etc) but I did not succeed, I also thought it was a bug of unity.

You have an idea how to do?

thanks in advice, talyon

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Answer by Priyanshu · Apr 10, 2015 at 11:01 AM

Check out these Answers.

  1. Unity 2D: perform action after animation is done.

  2. Trigger action when animation completes

  3. Perform an action after Animator is finished

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