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Question by SSStormy · Aug 29, 2015 at 06:19 AM · spritetilespritesheetartifacts

Weird sprite artifacting on edges.

alt text

The original sprite is 16x16, with a scale of 6.25 and one shade of green, yet still has artifacting.

The sprite is taken from a sprite sheet. I've tried exporting the sprite to a seperate 16x16 file and it fixed the issue, but this is very inconvenient as it is no longer a part of a spritesheet.

Here is a picture of the spritesheets properties. alt text

And a picture of the sprite's tile properties alt text

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avatar image hexagonius · Aug 29, 2015 at 07:57 AM 1
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it's usually caused when the setup is not 100% pixel prefect and the sprite is taking adjacent pixels from the atlas into account. I would suggest you have a look into Unity SpritePacker, which will generate an atlas for you, giving you the opportunity to work with single sprites

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