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Linking precompiled resources created from resx files
I'm using resx files for localization and I when i compile, the Assets.localized_strings.resources file is generated (at Temp\UnityVS_obj\Debug\Assets.localized_strings.resources) but for some reason at run time it tells me it can't find it with the error :
MissingManifestResourceException: Could not find any resources appropriate for the specified culture or the neutral culture. Make sure "Assets.localized_strings.resources" was correctly embedded or linked into assembly "Assembly-CSharp" at compile time, or that all the satellite assemblies required are loadable and fully signed.
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