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Physic Based FPS Movement,Fps Movement Physic Based
Hi everyone. I am kinda new at Unity. I am try to make physic based fps movement. Everything was perfect but when I get to limiting velocity I'am confused. When add force to player at x and z axis and limiting the x and z velocity at 5, player dont go towards to where camera look direction, it is go to camera look directions's side ways. Why its happening?(Sorry for my english)
There is my movement script.
https://docs.unity3d.com/ScriptReference/Rigidbody.AddForce.html
You can add Force$$anonymous$$ode.VelocityChange to your addforce. Also set your friction to zero (create a physics material asset)
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