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Question by DarkSlash · Sep 13, 2013 at 12:41 PM · guitexturetexture2dtexturesguitexture

Best way to show an image

Im making a slot machine and I want to display the simbols of the slots. How's the best way to show the images without using any plugin like 2D Toolkit? By now Im loading the images as Texture2D and displaying them through OnGUI with GUI.DrawTexture. Is that the best way? Is there another?

Im using Unity 3D 4.2

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avatar image cocleu · Sep 13, 2013 at 01:46 PM 0
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$$anonymous$$ake that image is Background image, and every other thing in front of it. See how to creat a background here: http://answers.unity3d.com/questions/9729/how-can-i-display-a-flat-background-2d-image-not-a.html.

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Answer by Thionix · Sep 13, 2013 at 01:01 PM

I think you could use:

 void OnGUI()
 {
 GUILayout.BeguinArea(new Rect(width, height, pos.x, pos.y));
 GUILayout.DrawTexture(image);
 GUILayout.EndArea();
 }
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avatar image DarkSlash · Sep 13, 2013 at 01:08 PM 0
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an why that's better than just drawtexture? can explain? thanks! :) is better in performance or in getting a better code?

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Answer by YoungDeveloper · Sep 13, 2013 at 01:12 PM

Just use DrawTexture, It's best for rendering images.

http://docs.unity3d.com/Documentation/ScriptReference/GUI.DrawTexture.html

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