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Question by tholland · Nov 16, 2011 at 10:34 PM · animationcontrolkey

Animation controller

How do I define key names? eg if I am using left control to fire a weapon how do I tell Unity this? Can I just say keycode.leftcontrol = "Fire"?

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Answer by Mox.du · Nov 17, 2011 at 01:28 AM

Take a look at Input.GetKey and Input.GetKeyDown

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Answer by jahroy · Nov 17, 2011 at 02:31 AM

Check out the Input Manager:

Edit -> Project Settings -> Input

After choosing this from the menu, look in the Inspector.

You'll see an item named Axes, which can be expanded and edited.

This is where all the inputs (and their behaviors) are defined.

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avatar image jahroy · Nov 17, 2011 at 02:33 AM 0
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Like $$anonymous$$ox says, you can also hardcode input management by using things like Input.Get$$anonymous$$ey($$anonymous$$eyCode.LeftControl)

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