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Unity 5.0.2 iOS IL2CPP Networking RPC Issues
Recently upgraded my project to Unity 5.0.2. Previously I was using 4.6.3. In my previous builds, networking was connecting fine and everything was connecting as it should. When I upgraded to Unity 5.0.2, networking stopped working for iOS devices. My player setting are: Scripting Backend: IL2CPP
Target Device: iPhone + iPad
Target Solution: Native
Architecture: Universal The errors only seem to appear on the client side when the client tries to connect to the server device. I have tried networking between 2 instances of the project in Unity on different computers and it connects fine. The errors only appear when an iOS device is involved.
The main problem is that RPC calls from the client to the server are not being called. I tried upgrading to 5.1.1, but this issue is still happening.
Answer by JoshPeterson · Jun 26, 2015 at 12:19 PM
We have corrected this problem in the latest patch releases. Please from 5.0.3p3 or 5.1.1p2. You can get them here: