How to I get my 2d gameobject to move towards another gameobject when it is clicked?
I am making a 2d puzzle game of sorts where the player has to jump from bubble to bubble. Every time they jump to a bubble, it pops, and they can no longer jump to that bubble again. However, I am having a lot of trouble with getting this main mechanic up and running. I am new to unity and I have written some code for this movement and I do not understand why it is not working. Any help is greatly appreciated :)
'using System; using System.Collections; using System.Collections.Generic; using UnityEngine;
public class Player : MonoBehaviour { [SerializeField] float speed = 10f;
 Bubble bubble;
 // Start is called before the first frame update
 void Start()
 {
     bubble = FindObjectOfType<Bubble>();
 }
 // Update is called once per frame
 void Update()
 {
     if (Input.GetMouseButtonDown(0)/*bubble.GetComponent<Bubble>().OnMouseDown()*/)
     {
         StopAllCoroutines();
         StartCoroutine(Move(transform.position, bubble.GetComponent<Bubble>().GetBubblePosition(), speed));
     }
 }
 IEnumerator Move(Vector2 start, Vector2 destination, float speed)
 {
     while((start - destination).sqrMagnitude > 0.01f)
     {
         transform.position = Vector2.MoveTowards(start, destination, speed * Time.deltaTime);
     }
     yield return null;
 }
}`
'using System.Collections; using System.Collections.Generic; using UnityEngine;
public class Bubble : MonoBehaviour {
 public bool OnMouseDown()
 {
     return true;
 }
 public Vector2 GetBubblePosition()
 {
     return transform.position;
 }
}'
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 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                