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Question by joelhanskamp · Dec 10, 2021 at 11:08 AM · debug.log

Debug.Log gives back "object" instead of value

I am trying to get into unity and wanted to log my current ammo count but when I do so it gives back "object" instead of the value. What did I do wrong?

 public class Gun : MonoBehaviour
 {
     [SerializeField]
     public int _currentAmmo;
 
     void Update()
     {
         Debug.Log(_currentAmmo.ToString());
     }
 }
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Answer by metalted · Dec 10, 2021 at 11:32 AM

Im not sure at the moment why it would log "object", instead of just a string with the ammo count. It will most likely have something to do with how the ToString() function works. Besides that, you don't need to turn the value into a string to log it. You could just do: Debug.Log(_currentAmmo); or something like Debug.Log("Current Ammo: " + _currentAmmo);

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avatar image joelhanskamp · Dec 10, 2021 at 11:39 AM 0
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I tried it without the ToString() function and it gives the same result.

avatar image metalted joelhanskamp · Dec 10, 2021 at 11:57 AM 0
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I tested your script as it is posted here, and it just logs the ammo value for me. What exactly is your console output, is there more information ?

avatar image CodesCove joelhanskamp · Dec 10, 2021 at 07:06 PM 0
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May be you are looking at the wrong line?

The first line the debug writes is the actual string you are writing., The second line is UnityEngine.Debug:Log (object)

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