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Question by alexsmith · Sep 08, 2011 at 10:30 PM · objectmove

Vector3.Lerp

to move an object from point a to point b, I'm using

 var start: Transform;

var end: Transform;

function Update () {

transform.position = Vector3.Lerp (start.position, end.position, Time.time);

}

var start: Transform;

var end: Transform;

function Update () {

transform.position = Vector3.Lerp (start.position, end.position, Time.time);

}

but when used with an input more or less like this:

 var start: Transform;

var end: Transform;

function Update () {

if (Input.GetButtonDown ("1")) {

transform.position = Vector3.Lerp (start.position, end.position, Time.time);

}

}

the object is in a constant direction ... but the input does not. I'm doing wrong?

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Answer by DaveA · Sep 08, 2011 at 10:36 PM

For one, you need to format your code using that 101/010 button above the edit area. Code - Time.time is 'current time' and what you need for Lerp is the fraction of time (from 0 to 1) that has passed. So in your Start routine you can capture Time.time to 'startTime' then in Update do Time.time - startTime which will max out to 1 in 1 second. So multiply that by the intended duration of the movement.

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