- Home /
Reset SkinnedMesh pose
I've a Skinned Mesh with some bone objects, which are transformed, so they deform the SkinnedMesh. Now I want to reset the pose to the original state by code. Is that possible? I've found Mesh.bindposes may help, but I'm not sure on that and how to do it. Is there a way to reset the pose?
Comment
Your answer
Follow this Question
Related Questions
Wrong bindPoses with generated mesh 1 Answer
Mesh merging using skinned mesh 1 Answer
Detecting Mesh and Saving it 1 Answer
Performance issues with mesh processing 1 Answer
Modify Mesh and reset back to original at end of application 1 Answer