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anisotropic filtering not working with opengl es 3.2 it just work with vulkan on huawei y9
Hi anisotropic filtering not working with opengl es 3.2 it just work with vulkan on huawei y9 I create a simple scene and put a square with a texture on it then set aniso level to 16 and set everything precisely and in build setting minimum api level to 26 (android 8) then build the project once with vulkan and once with opengl es 3.2 with no other apies and test it on two devices huawei y9 (2019) and xiaomi poco x3 pro these devices are new and good, in huawei y9 anisotropic filtering not worked with opengl es 3.2 but worked fine with vulkan , in poco x3 it workes with es 3.2 and vulkan good,also test with various texture compression formats but it is not changed it just works with vulkan on huawei y9,if y9 support anisotropic (it runs good with vulkan) why this device cant do it with opengl es 3.2 . thank you for your response.