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Question by davidhritz · Apr 23, 2019 at 12:17 PM · adsbanner

No Banner Ads

I believe that I followed the documentation correctly in implementing banner ads. However, Xcode reports: No placements found in realtime V5 campaign json.

Here is the code that I'm using. (gameID is correct in the code)

 using System.Collections;
 using UnityEngine;
 using UnityEngine.Advertisements;
 
 public class BannerAds : MonoBehaviour {
 
     public string bannerPlacement = "banner";
 
 #if UNITY_IOS
     public const string gameID = "...";
 #elif UNITY_ANDROID
     public const string gameID = "...";
 #endif
 
     void Start () {
         Advertisement.Initialize(gameID, false);
         StartCoroutine(ShowBannerWhenReady());
     }
 
     IEnumerator ShowBannerWhenReady() {
         while (!Advertisement.IsReady(bannerPlacement)) {
             yield return new WaitForSeconds(0.5f);
         }
 
         Advertisement.Banner.Show(bannerPlacement);
         
     }
 
 }
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