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Question by olliewe88 · Nov 05, 2018 at 03:06 PM · collisions

My enemies are going through walls and I have collisions on both of them

Hi All,

I have a zombie enemy and he keeps walking through the map to get to the player. I have collisions on the terrain and zombie. Thanks

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 
 
 public class Zombie : MonoBehaviour
 {
     //The target player
     public Transform Player;
     //At what distance will the enemy walk towards the player?
     //public float walkingDistance = 10.0f;
     //In what time will the enemy complete the journey between its position and the players position
     public float smoothTime = 10.0f;
     //Vector3 used to store the velocity of the enemy
     private Vector3 smoothVelocity = Vector3.zero;
     public float speed = 50;
     //Call every frame
     void Update()
     {
         //Look at the player
         transform.LookAt(Player);
         //Calculate distance between player
         float distance = Vector3.Distance(transform.position, Player.position);
         //If the distance is smaller than the walkingDistance
         //if (distance < walkingDistance)
         //{
             //Move the enemy towards the player with smoothdamp
             transform.position = Vector3.SmoothDamp(transform.position, Player.position, ref smoothVelocity, smoothTime, speed);
         //}
     }
 
 }
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