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Question by Sir Mate · Mar 26, 2012 at 02:02 PM · collisionrigidbodyragdollhit

Ragdollize kinematic rigidbodies

Hi there!

I have spent an entire afternoon (again) trying to figure out how to ragdollize kinematic armatures after being hit by a projectile.

First i set it to kinematic with :

 function Start () {
     var allChildren = gameObject.GetComponentsInChildren(Rigidbody);
     for (var child : Rigidbody in allChildren) {
     child.rigidbody.isKinematic = true;
     }
 }

Than i tried 2 methods: first is doing it in the ragdolls script:

 function OnCollisionEnter ( hit : Collision){ 
 if(hit.gameObject.layer == "Projectile"){
 var allChildren = gameObject.GetComponentsInChildren(Rigidbody);
 for (var child : Rigidbody in allChildren) {
 child.rigidbody.isKinematic = false;
 }
 }
 }

Didnt work. After that tried doin it from the projectiles script:

 function OnCollisionEnter ( hit : Collision){
 Destroy (gameObject);
 Debug.Log(hit.gameObject);
 var allChildren = hit.gameObject.GetComponentsInChildren(Rigidbody);
 for (var child : Rigidbody in allChildren) {
 child.rigidbody.isKinematic = false;

The debug worked ,so the hit. method must work somehow...( If i put only hit.rigidbody.isKinematic = false; here it worked ,but only on that bone, so a solution could be to get this to work on its parents and children aswell.)

After that tried calling the script on the ragdoll:

 function OnCollisionEnter ( hit : Collision){
 Destroy (gameObject);
 Debug.Log(hit.gameObject);
 hit.gameObject.SendMessage("kinematic.Ragdollize");

And this on the ragdoll:

 function Ragdollize () {
 var allChildren = gameObject.GetComponentsInChildren(Rigidbody);
 for (var child : Rigidbody in allChildren) {
 child.rigidbody.isKinematic = false;
 }
 }

I cant get it to work. Im slowly going insane.(the fact that i have to type this in for the second time ,becouse the server dun'goof'd didnt help...)

Any help would be greatly appriciated.

Thanks.

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