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Question by LynxHunch · Jun 14, 2014 at 04:47 AM · memoryprofiler

Confusion about memory profiler

I' m confused with these types here:

http://docs.unity3d.com/Manual/ProfilerMemory.html

This will display individual asset and game object memory usage. It will also display a reason for an object to be in memory. The reasons can be of the following:

Referenced from native code

Scene object

Built-in Resources

Marked as don’t save

I don't understand What is Built-in Resources and especially Marked as don't save, could anybody help me out here?

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