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Confusion about memory profiler
I' m confused with these types here:
http://docs.unity3d.com/Manual/ProfilerMemory.html
This will display individual asset and game object memory usage. It will also display a reason for an object to be in memory. The reasons can be of the following:
Referenced from native code
Scene object
Built-in Resources
Marked as don’t save
I don't understand What is Built-in Resources and especially Marked as don't save, could anybody help me out here?
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