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Question by
$$anonymous$$ · Aug 14, 2019 at 01:59 AM ·
c#physicscarcar physics
OnCollisionEnter doesn't work: changing wheelcollider's sideway friction stiffness
Iam trying to change a value in a component but it doesn't work, here is my code:
I've tried to initialize the variables outside the method but it gives me an error, because I initialized the wheel colliders (FDW,FPW,BDW,BPW) first
private void Slip()
{
//FPW, FDW, BPW, and BDW are all wheel colliders
float stiffness1 = FPW.sidewaysFriction.stiffness;
float stiffness2 = FDW.sidewaysFriction.stiffness;
float stiffness3 = BPW.sidewaysFriction.stiffness;
float stiffness4 = BDW.sidewaysFriction.stiffness;
stiffness1 = 5;
stiffness2 = 5;
stiffness3 = 5;
stiffness4 = 5;
}
private void OnCollisionEnter()
{
Slip();
}
Comment
for anyone who wants to know what am I trying to do, Iam trying to make car the slips when hit but doesn't drift too much... something like how the cars in gta act