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Question by alexander_khan · Dec 04, 2021 at 03:49 PM · cameracharactercamera rotatecharacter movementrotate-move

Camera rotation movements player

So I'm tried to achieved third person camera. I used cinemachine and settings the camera to "Follow" the players. then the camera rotation I script with based on Horizontal Mouse

  transform.Rotate(0, Input.GetAxis("Mouse X"), 0);

but the problem is the character only move forwards, not direct toward to the camera move. the script for movement is below

 public float currentMaxSpeed = 1.0f;
 
 void Update() 
 {
     movement();         //w,a,s,d move  
 }

 void movement()
 {
     transform.Rotate(0, Input.GetAxis("Mouse X"), 0);
     Vector3 movement = new Vector3(Input.GetAxis("Horizontal"), 0.001f, Input.GetAxis("Vertical"));
     transform.position = transform.position + movement * Time.deltaTime * currentMaxSpeed;
 }

that's all for that, sorry for my bad English I hope it helps.

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