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Question by Pedro2103 · Jul 27, 2020 at 02:10 PM · rigidbody2dphysics2dcollision2d

Different collision results in some areas.

Hello, I'm trying to clone the Classic Asteroids but I'm getting problem with physics. When the player hits the asteroid, he just break up, pictures bellow:


Before crash: alt text


After a normal crash: alt text


After a problematic crash, the spacecraft just separate and it's still being 'dragged' by the asteroid: alt text


Video: https://www.youtube.com/watch?v=8YVeRRTrZZA&feature=youtu.be


Player hierarchy, the "player_a", "player_b" and "player_c" are player's parts that will break up. I just unparent them when the asteroid collides: alt text


Player rigidbody and collider: alt text


When the asteroid collides with the player, this is called:

             this.transform.DetachChildren();//Unparent children
             Rigidbody2D rb_Asteroid = collision.gameObject.GetComponent<Rigidbody2D>();
             Vector2 Asteroid_Velocity = rb_Asteroid.velocity;
             float AV_Asteroid = rb_Asteroid.angularVelocity;
 
             Destroy(this.gameObject);//Destroy player gameobject
 
             //Get detached children
             GameObject _A = GameObject.Find("player_a");
             GameObject _B = GameObject.Find("player_b");
             GameObject _C = GameObject.Find("player_c");
           
             Rigidbody2D rb_A = _A.GetComponent<Rigidbody2D>();
             Rigidbody2D rb_B = _B.GetComponent<Rigidbody2D>();
             Rigidbody2D rb_C = _C.GetComponent<Rigidbody2D>();
 
             //Enable 'Simulate' rigidbody
             rb_A.simulated = rb_B.simulated = rb_C.simulated = true;
 
             //Change velocity
             rb_A.velocity = rb_B.velocity = rb_C.velocity = Asteroid_Velocity;
             rb_A.angularVelocity = rb_B.angularVelocity = rb_C.angularVelocity = AV_Asteroid;


[3]: https://youtu.be/8YVeRRTrZZA

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avatar image Llama_w_2Ls · Jul 27, 2020 at 05:45 PM 0
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Well you set rb_A.velocity = rb_B.velocity = rb_C.velocity = Asteroid_Velocity; so i wouldnt be suprised if the asteroid was just dragging along the player.

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Best Answer

Answer by Pedro2103 · Jul 29, 2020 at 10:30 PM

I solved it by adding a box collider on the middle of the player. I think this is a workaround but it's working fine: alt text


alt text

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