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Question by Guillaumzed · May 19, 2015 at 01:45 PM · arraydebug.logcopy-paste

Copy/Paste an entire array during run time to use it later ?

Hi, this is my first question I'm kind of a newbee in Unity and I'll start by saying a big THANK YOU to the community here for all the helps it has already given me !

So I'm parsing that huge array (length : 1 million) I get with a GetPixels32 on a big texture that will always be the same during the game. I'm parsing it to get only all the pixels that, let's say, are blue. The results is a rather small array (length : 400).

As this parsing is taking a lot of CPU at the beginning of the game, it would be better if I could start with the small array from the beginning.

I know how to do a print/debug of an array in the console, but the result is not handy to copy/past.

Is there some kind of way to grab that entire array (in one copy/past) to write it down in my code ?

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avatar image Guillaumzed · May 19, 2015 at 12:46 PM 0
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Okay, it was super-easy ....

I just had to add that in my for loop parsing the huge array (with int i) :

mystring = mystring +"ArrayName["+i+"] = new Vector2("+myvalueX+","+myvalueY+");";

then, launch a debug.Log(mystring) to get all the array copy/pastable in the console.

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