Networking , synchronization
Hello! I'm working on making server. On my scene I have a box and a sphere. So, if one player pushes the sphere - it's going in one direction and the other player sees that the sphere is going in the other way. That means that sphere is unsynchronized. And here is the question! What is the simplest way to make object on the scene synchronized?
Its sorta a vaige question. What type of networking are you using? What code are you using to synchronize the objects across your clients?
I'm using UNET , I don't have code at all. That is why I'm asking this question, I have no idea how to sync objects that exist on scene already without any spawning.
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