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Question by MasiaT_max · Aug 06, 2016 at 10:19 AM · sceneserverspheresynchronizationplayers

Networking , synchronization

Hello! I'm working on making server. On my scene I have a box and a sphere. So, if one player pushes the sphere - it's going in one direction and the other player sees that the sphere is going in the other way. That means that sphere is unsynchronized. And here is the question! What is the simplest way to make object on the scene synchronized?

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avatar image MasiaT_max · Aug 08, 2016 at 10:34 PM 0
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Anyone?????

avatar image ElementalVenom MasiaT_max · Aug 09, 2016 at 08:37 PM 0
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Its sorta a vaige question. What type of networking are you using? What code are you using to synchronize the objects across your clients?

avatar image MasiaT_max ElementalVenom · Aug 09, 2016 at 09:53 PM 0
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I'm using UNET , I don't have code at all. That is why I'm asking this question, I have no idea how to sync objects that exist on scene already without any spawning.

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