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Question by onlyyouubilir · Dec 03, 2021 at 04:24 PM · unity 2daienemyenemyai

Enemy is not chasing player. it is escaping.

Hello I writed some scripts but enemy is moving away from my character here is the scripts I need this help so much I'm beginner I can' solve this. alt text

alt text

public abstract class Mover : Fighter { protected BoxCollider2D boxCollider; protected Vector3 moveDelta; protected RaycastHit2D hit; protected float ySpeed = 0.75f; protected float xSpeed = 1.0f;

     protected virtual void Start()
     {
          boxCollider = GetComponent<BoxCollider2D>();
     }


 protected virtual void UpdateMotor(Vector3 input)
 {
     // moveDelta'yı resetle
     moveDelta = new Vector3(input.x * xSpeed, input.y * ySpeed,0);

     // Karakterin yönünü nereye gittiğine göre ayarla
     if (moveDelta.x > 0)
     {
         transform.localScale = Vector3.one;
     }
     else if (moveDelta.x < 0)
     {
         transform.localScale = new Vector3(-1, 1, 1);
     }

     //Kutu varsa hareket etme kutu yoksa hareket et 


     hit = Physics2D.BoxCast(transform.position, boxCollider.size, 0, new Vector2(moveDelta.x, 0), Mathf.Abs(moveDelta.x * Time.deltaTime), LayerMask.GetMask("Creatures", "Blocking"));
     if (hit.collider == null)
     {
         // Karekterimizi hareket edelim
         transform.Translate(moveDelta.x * Time.deltaTime, 0, 0);
     }

public class Fighter : MonoBehaviour { public int hitpoint = 10; public int maxHitpoint = 10; public float pushRecoverySpeed = 0.2f;

 protected float immuneTime = 1.0f;
 protected float lastImmune;

 protected Vector3 pushDirection;

 //all fighters receive damage&die
 protected virtual void ReceiveDamage(Damage dmg)
 {
     if (Time.time - lastImmune > immuneTime)
     {

         lastImmune = Time.time;
         hitpoint -= dmg.damageAmount;
         pushDirection = (transform.position - dmg.origin).normalized * dmg.pushForce;


         GameManager.instance.ShowText(dmg.damageAmount.ToString(), 25, Color.red, transform.position, Vector3.up * 25, 1.7f);

         if (hitpoint > 0)
         {

         }
         if (hitpoint <= 0)
         {
             hitpoint = 0;
             Death();
         }
     }
 } 
         
     
 protected virtual void Death()
 {

 }
   

}

ekran-resmi-2021-12-03-191716.png (369.7 kB)
ekran-resmi-2021-12-03-191810.png (279.0 kB)
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Answer by rage_co · Dec 03, 2021 at 05:39 PM

Try using -moveDelta.x, seeing that you code is behaving in the opposite of the intended manner

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