Question by
unity_7dbM4D0DzEAL6A · Dec 03, 2021 at 02:37 PM ·
texturelightingrenderinguvs
Problem trying to add realistic lighting in my scene
I get a light blue color in my textures when i use realtime reflection probes in my scene, and if i try to bake a lightmap it get's even worse.
Has anybody experienced this, and if so, how did you solve it? I'm using the standar rendering pipeline if it helps.
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