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2D Sprite Resolution issue
looking to find the right method (for my 4" smart phone up to 6" infinity display) , to create sprites and the right resolution I should generate it. I use Inkscape to create vector images and generate to raster, but what will be the right resolution to generate for such mobile devices and how can I implement in unity.
Post Sprites creation, I intend to use Pixel Per Unit over Scaling the sprites.
My game is 2D Arcade game and solely for iOS and Android.
Answer by text23d · Nov 30, 2017 at 06:26 PM
just test it. try one, and build to your phone. if that's fine, stick to that
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