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Question by surfpc · Aug 13, 2013 at 07:53 PM · gravityplanets

I Need help with gravity

I'm trying to make a fps game on a planet that goes around the sun, but when I run the script, the planet starts moving around the sun, but I get thrown off the planet.

I do have a script that's supposed to give the player gravity toward the planet, but it's not.

Can anyone help

This is the code I'm using for the gravity

 using UnityEngine;
 using System.Collections;
  
 public class GravityScript : MonoBehaviour {
     public Transform gravitySource;
     public float gravScalar = 4.0f;
     public Vector3 rotOffset = Vector3.zero;
     // Use this for initialization
     void Start () {
  
     }
  
     // Update is called once per frame
     void FixedUpdate () {
        var direction = gravitySource.position - transform.position;
        rigidbody.AddForce(direction.normalized * gravScalar);
        transform.rotation = Quaternion.LookRotation(direction.normalized) 
                         * Quaternion.Euler(rotOffset);
     }
 }
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avatar image robertbu · Aug 13, 2013 at 07:57 PM 0
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The script looks like it will do the job. The rotation is a bit unusual. Are you sure you have the right planet assigned to 'gravitySource'? Are you applying any other forces in any other scripts?

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Answer by IgorAherne · Aug 13, 2013 at 09:32 PM

Perhaps your character is set to IsKinematic? Than adding the force won't work for him.

try substituting that line with this:

transform.position -= (direction.normalized - transform.position)*gravScalar;

(assuming the code sits on the player object)

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