Question by
hinalk · Apr 26, 2018 at 01:20 PM ·
physicsvector3mousepositiontrajectory
Getting incorrect Trajectory range using mousePosition
I am trying to make angry bird game in 3D environment.
I somehow have a problem with the range (Horizontal distance created by the projectile). If the mouse drag is downwards, the range should be greater.
As of now, my script gives exactly opposite of this. I can't seem to figure why. Some help, please?
Thanks in advance.
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