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Question by mitulmahish · Dec 02, 2021 at 03:09 PM · collisioncollidertriggerprogramming

How to trigger a specific collider ?

Hi, I'm new to Unity and C#.

I'm trying to use "OnTrigger" for detecting if the player enters the trigger Polygon Collider of the Enemy. But, It's checking for Box Collider.


Please help


 private void OnTriggerEnter2D(Collider2D other) {
         Health playerHealth = other.GetComponent<Health>();
 
         if(playerHealth != null) {
             playerHealth.LoseLife();
         }
     }



Should I use OnCollision2d()? If yes, then how to specify the colliders?

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Answer by visca_c · Dec 13, 2021 at 07:09 PM

You might not want to trigger specific collider type (for good structure), but you can make collider child object with specific component and attach them to your player.

For example:

On Your Player Scene Hierarchy:

Player

-----Collider1 GameObject (Attached Script: Collider1Behaviour)

-----Collider2 GameObject (Attached Script: Collider1Behaviour)

On Enemy Collider Script:

   private void OnTriggerEnter2D(Collider2D other) 
             {
                 if(other.GetComponent<Collider1Behaviour>()!=null)
                 {
                     //Do Something
                 }
             }


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