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Question by
akash13leena · Dec 02, 2021 at 03:39 AM ·
pathfindingunity 3.5pathfind
How to do path planning without using Navmesh or terrains by simply adding game objects as obstacles in the scene?
I want to do path planning in 3D something like this videohttps://www.youtube.com/watch?v=JJYZL4gc0sI (the source code is available here) I want to do exactly the same thing I give a start and goal point, there are so game objects in my scene say cubes, it should generate a path from start to goal avoiding the obstacles or not passing through the cubes/obstacles. How do I edit this code?
I am new to Unity and I have no idea how to get this working and have a deadline to meet.
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