- Home /
Real-time blurred background flicker
Hello guys I recently made a real time blurred background, which was implemented with the most common mean blur. I noticed that the blurred background flickers when I drag the mouse. I've looked up information about it saying it's due to rasterization, but there's no solution. Does anyone know how to solve it please? link text
Comment
Your answer
Follow this Question
Related Questions
OpenGL ES 2.0 support breaks simple shader 0 Answers
how to do a simple multi-pass rendering? 0 Answers
Forward Rendering for Terrain, overriding the shader? 0 Answers
Scene Color Node in Shader Graph not working with Unity's 2D Renderer and URP 5 Answers
Distortion Shader does not render transparent objects (Shader Graph) 2 Answers