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Question by Efe_Yilmaz · Jan 06, 2021 at 01:01 PM · cameracamera-movementcamera-lookcamera follow

When I lock my camera to my player I saw only my default backround please help me :(

alt text

Here is the screenshot and I have script too if you want to look. using System.Collections; using System.Collections.Generic; using UnityEngine;

public class CameraContoller : MonoBehaviour {

 public Transform Target;
 public float cameraSpeed;




 
 void Start()
 {
     
 }

 
 void Update()
 {
     transform.position = new Vector3(Target.position.x, Target.position.y, Target.position.z);
 }

}

ekran-goruntusu-4.png (187.5 kB)
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Answer by CobbledGames · Jan 06, 2021 at 01:56 PM

I'd recommend offsetting the camera transform position in your new vector3.

like this: new Vector3(Target.position.x, Target.position.y, Target.position.z - 3f);


if that's wrong do this: new Vector3(Target.position.x, Target.position.y, Target.position.z + 3f);


I am quite bad at visualizing vectors sorry.

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avatar image Efe_Yilmaz · Jan 06, 2021 at 02:20 PM 0
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TY for your recommend I solved this problem.

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Answer by tkati · Jan 06, 2021 at 04:55 PM

when I offset camera I tend to have a variable in the class space as Vector3 offset. then in the start() it something like offset = gameObject.transform.position - Target.transform.position. Then in update you'll add the offset to the target position. i usually do it like

transform.position = Target.transform.position + offset

for camera usually done it in LateUpdate() that way it's like last thing that gets changed.

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