- Home /
"Bundles which consist primarily of DXT-compressed textures which use the Crunch compression algorithm should be built uncompressed" why?
"Bundles which consist primarily of DXT-compressed textures which use the Crunch compression algorithm should be built uncompressed." But in my project, I have a DXT-compressed texture which use the crunch compression algorithm, and build to an assetbundle which is LZ4-compressed. At runtime there seems to be no sideeffect(The texture shows correctly). So I want to know is there any sideeffect behind the scene. My unity version is 2018.4.27, on windows platform. Thanks.
Your answer
![](https://koobas.hobune.stream/wayback/20220613050047im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
How to import the object from server to unity 2 Answers
Download remote files to use at runtime 1 Answer
How to copy unity.3d file to Application.dataPath directory using WriteAllBytes 1 Answer
How to use same material? 0 Answers
How to load images/object at runtime and/or create assets server-side? 0 Answers