Question by
hibbzy · Dec 01, 2021 at 01:50 AM ·
first person shooter
need some rotation Help
I'm making a multiplayer fps shooter with both third and first person perspectives, I'm trying to create the effect where the players feet stay stationary as as they look around, and then only have the feet follow after they turn a certain amount. I've already got the arms working properly using animation rigging, i just cant get the behaviour of the feet working.
my player object has 2 children.
1) fps camera and arms. 2) third person mesh.
i want to be able to rotate my player +50 to -50 degrees relative to the third person mesh without having it follow too.and then if the player goes over/under those values then have the third person mesh follow.
how would i do that?
Comment