Question by
Dois · Jul 02, 2019 at 08:04 AM ·
physicspost processingblur
Motion blur on moving object - without moving the camera (post-processing stack v2)
Hello,
I am trying to have my fast moving objects blurred - I notice the motion blur on the post-processing stack only works when moving the camera around; it does not blur anything when the camera is static but the other objects in the frame are moving. Is there a way to achieve this using Unity's post-processing stack v2?
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