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Question by rohansathish · Aug 22, 2019 at 02:32 PM · build-errorandroid buildbuild and run

Build failed at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer

Trying to build the game for android results in a failed build with the following output. I have found similar problems online with no solution.I couldn't really find any solution elsewhere despite seeing a lot similar issues. The app works fine when building for windows. But when building for android(build or build and run) it fails.

Found plugins with same names, and . Delete the one of the duplicate plugins. UnityEditor.AndroidPluginImporterExtension:CheckFileCollisions(String) UnityEditorInternal.PluginsHelper:CheckFileCollisions(BuildTarget) (at C:/buildslave/unity/build/Editor/Mono/Plugins/PluginsHelper.cs:25) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) . Plugins colliding with each other. . Build completed with a result of 'Failed' UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

UnityEditor.BuildPlayerWindow+BuildMethodException: 46 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00242] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:190 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:95 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

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