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Trying to make the camera follow the player but stop at the edge.
As the title says I am trying to make the camera follow the player in a 2D platformer I am making, however it comes up with errors in this script, if any of you guys could help, I'm sorta new to Unity and c#. Here is my code:
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class CameraFollower : MonoBehaviour 
 {
 
     private Transform myTransform;
     public Transform PlayerTransform;
 
     private void Awake () 
     {
         myTransform = GetComponent<Transform> ();
     }
 
     void LateUpdate () 
     {
         if (PlayerTransform.position.x <= .685449) {
             myTransform.position.x = 0.685449;
         } 
         else if (PlayerTransform.position.x >= 9.31455) 
         {
             myTransform.position.x = 9.31455;
         } 
         else 
         {
             myTransform.position.x = PlayerTransform.position.x;
         }
     }
 }
 
Answer by Divinegaming · Sep 04, 2017 at 07:54 PM
I think the problem is that transform.position is a c# property . This means you cant modify x in that way. (think of property as functions without the () to call them)
The way you could update then position is to assign it to a variable first, then modify it, and finally set the position equal to the new position. Example:
 var newPosition = transform.position;
 // if statements here
 newPosition.x = PlayerTransform.position.x;
 
 transform.position = newPosition;
and of course add your if statements back in the middle as well.
Edit:
you can still do checks on properties, so if (PlayerTransform.position.x <= .685449) will works.
Your answer
 
 
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