Question by
Cyber1551 · Apr 04, 2019 at 05:24 AM ·
c#multiplayerphotonspawn
Unity Photon Next Step?
Hello, I'm building a multiplayer game that has instanced battles (find match matchmaking). I have the matchmaking setup and it throws the 6 (3v3) players into an empty room using
PhotonNetwork.LoadLevel('Game');
This shows 6 empty rooms. I need help spawning the players while also keeping the game data for each particular match organized.
I would appreciate any help. Thanks
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