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Question by
CODeboiidk · May 16 at 07:04 PM ·
c#movementunityeditor
Any way I can add rolling to this movement script that is similar to dark souls?
The script is:
using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.Security.Cryptography; using System.Threading; using UnityEngine;
public class ThirdPersonMovement : MonoBehaviour {
void Start()
{
Cursor.lockState = CursorLockMode.Locked;
}
public CharacterController controller;
public Transform cam;
public float speed = 6;
public float gravity = -9.81f;
public float jumpHeight = 3;
Vector3 velocity;
bool isGrounded;
public Transform groundCheck;
public float groundDistance = 0.4f;
public LayerMask groundMask;
float turnSmoothVelocity;
public float turnSmoothTime = 0.1f;
public float RunSpeed;
public float NormalSpeed;
public bool isRunning = false;
// Update is called once per frame
void Update()
{
//jump
isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
if (isGrounded && velocity.y < 0)
{
velocity.y = -2f;
}
if (Input.GetButtonDown("Jump") && isGrounded)
{
velocity.y = Mathf.Sqrt(jumpHeight * -2 * gravity);
}
if (Input.GetKey(KeyCode.W) && Input.GetKey(KeyCode.LeftShift) && isGrounded)
{
isRunning = true;
speed = RunSpeed;
}
else
{
isRunning = false;
speed = NormalSpeed;
//gravity
velocity.y += gravity * Time.deltaTime;
}
controller.Move(velocity * Time.deltaTime);
//walk
float horizontal = Input.GetAxisRaw("Horizontal");
float vertical = Input.GetAxisRaw("Vertical");
Vector3 direction = new Vector3(horizontal, 0f, vertical).normalized;
if (direction.magnitude >= 0.1f)
{
float targetAngle = Mathf.Atan2(direction.x, direction.z) * Mathf.Rad2Deg + cam.eulerAngles.y;
float angle = Mathf.SmoothDampAngle(transform.eulerAngles.y, targetAngle, ref turnSmoothVelocity, turnSmoothTime);
transform.rotation = Quaternion.Euler(0f, angle, 0f);
Vector3 moveDir = Quaternion.Euler(0f, targetAngle, 0f) * Vector3.forward;
controller.Move(moveDir.normalized * speed * Time.deltaTime);
}
}
}
Also any other advice on movement like how to make the run feel more natural (like with a build up to full speed) or wall-running, etc would be appreciated
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