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This question was closed Aug 01, 2021 at 08:48 PM by euanross400 for the following reason:

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Question by euanross400 · Jul 21, 2021 at 06:38 PM · animationscripting problemif-statements

Playing the right animation when running and not running

Hi I have made some code that when the player is running or not running it plays the idle or running animation, but it is a little inconsistent as some times it plays the idle animation.

This is my code, I think the second if is the only thing that needs fixed: if (Input.GetKeyDown("w") || Input.GetKeyDown("a") || Input.GetKeyDown("s") || Input.GetKeyDown("d")) { // Player is moving animator.SetBool("isRunning", true); }

         if (Input.GetKeyUp("w") || Input.GetKeyUp("a") || Input.GetKeyUp("s") || Input.GetKeyUp("d"))
         {
             // Player is not moving
             animator.SetBool("isRunning", false);
             Debug.Log("Player is not moving");
         }
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