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Question by
sonalchinioti · Aug 18, 2017 at 09:57 AM ·
vrstreaminguntiy3d
streaming camera transform from a server to unity client?
Hey all,
I am very new to unity looking to build a unity based vr application that has two types of user one master and other one slave. Master sends Camera coordinates to a cloud based server and then the cloud based server streams it back to all the connected slaves, Problems I am facing 1. Is this approach a good one to implement the above-mentioned use case? 2. What is the most optimal way to stream data on the unity client side ?
Need urgent help!
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