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Question by
BUCG · Dec 26, 2016 at 01:30 PM ·
c#quaternionlerp
Time.time or Time.deltaTime(Quaternion.Lerp)
I think the Time.time in this reference page should suppose to be Time.deltatime. Any idea?
https://docs.unity3d.com/ScriptReference/Quaternion.Lerp.html
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Answer by Socapex · Dec 28, 2016 at 11:35 PM
No it is correct. The lerp will be at 100% when time * speed reaches 1. It is just an example, to show the lerp.
If you use Time.deltaTime, it will never fully rotate as it will never reach 1. You can try the example, much quicker than posting a question here.