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Question by ajmarks · Dec 12, 2018 at 02:17 AM · iosbuild-errormacupgrade

IOS Build Error after upgrading to from Unity 2017.3(lol) on Mac

Heya, I'm relatively new so sorry if this ends up being a dumb question. I recently upgraded my unity from 2017.3(i think?) to 2018.2 (I had 2017 for some reason even though i downloaded it in Feb 2018 and it wouldn't check for updates for some reason). Anyways, my most recent project i've been working on is working fine in the new version of Unity. However, when I try to build for IOS, the build fails. I'm getting :


Error building Player because scripts had compiler errors

UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x0021f] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:187 at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x0007f] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:94 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)


I've looked online and it seems as though the other people getting similar issues are having issues with their Android SDK version or something. However i'm using IOS so i'm not sure what is going on. I've tried reimporting all my assets just incase something in there was causing the issues (apparently it worked for someone with similar error on android). My build settings seem to all be in order.

Other miscellaneous information -- i'm working on a Mac, I haven't tried creating a project in this version and building it to IOS yet but will update this when I do, my project is using google VR (Cardboard) (package is up to date),


Thanks in advance for any direction you can point me in to help me figure this out.

UPDATE: tried making a new project and building it and it worked fine. I'll try to narrow down the problem further here as it seems to only pertain to my projects on the old version and throw anything i find up on here, but if it gets to be too arduous i'm probably just going to take the time to migrate my project to a new one.

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