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Question by sinnombre124 · Jul 21, 2017 at 12:13 AM · instantiateloop

Game objects missing after instantiating?

I am trying to generate some terrain with the following code:

      // Spawn initial rocks.
      // variable 'rocks' is type List<GameObject>
     for (int i = 0; i < rockCount; i++)
     {
         GameObject rock = Instantiate(Resources.Load("Prefabs/Rock")) as GameObject;
         rocks.Add(rock);

         // (Code to reposition goes here, it's not the problem)
     }

I would think that this generates rockCount number of clones of the rock prefab, but every time I run it it only makes a seemingly random number of them (usually about a quarter rockCount). The for loop is definitely running rockCount times, but the remaining entries in the list rocks fill up with "Missing (Game Object)". I've tried putting this instantiation in a while (rock == null) loop, but that didn't fix it either.

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avatar image unity_86fb35dx92yufw · Aug 15, 2018 at 01:27 PM 0
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Has this been solved? I have the same problem.,Has this been solved? I have the same problem.

avatar image RShields · Aug 15, 2018 at 02:36 PM 0
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For starters, you should use Resources.Load only once before the loop and save it to a local variable, then only Instantiate from the variable.

If possible, you shouldn't even use the Resources folder. Ins$$anonymous$$d, add a public GameObject Prefab; at the top of the $$anonymous$$onoBehaviour and place the prefab into that.

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Answer by Cornelis-de-Jager · Jul 21, 2017 at 12:20 AM

The problem is the way you are loading in the rock prefab. You are not declaring what type of object you are loading. Replace this:

 GameObject rock = Instantiate(Resources.Load("Prefabs/Rock")) as GameObject;

With this:

 GameObject rock = Instantiate(Resources.Load("Prefabs/Rock", typeof (GameObject))) as GameObject;
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avatar image sinnombre124 · Jul 21, 2017 at 12:39 AM 0
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Well, now it's doing better; it's getting around 60-80% of the number of rocks it should. There are still a bunch of "$$anonymous$$issing (Game Object)" entries in the list though...

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